Showing posts with label gran turismo. Show all posts
Showing posts with label gran turismo. Show all posts

4/20/2011

Gran Turismo 3 - PS2 Review

Gran Turismo 3 - PS2
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At the time of its release this was perhaps the most realistic driving game around. Having already played the first two Gran Turismo games, this was just another step towards racing simulator perfection on the console. The game can be endlessly complex or as simple as you want it to be with any number of tuning and upgrade options. This game is only bested by Gran Turismo 4 on the PS2. Anyone who is a fan of race simulation games and owns a PS2 should already own this game and if not I suggest you buy it and waste a whole lot of time trying to achieve 100% completion as this is truly an achievement. Be warned, this game introduces endurance races which will take several hours to complete. Only the hardest of the hardened racers should even attempt these races. I wasted a whole chunk of my childhood playing this game and I can say with confidence that I do not regret it.

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Product Description:
You've never seen anything this suped up. Viciously fast. Gran Turismo 3 keeps getting better and faster. Designed for gameplay on Sony Playstation 2 game systems.

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3/08/2011

Tourist Trophy Review

Tourist Trophy
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I love motorcycle racing and wanted a good bike game for my PS2. All the professional reviews I had read said that Tourist Trophy (TT) was good, but way too hard, so I never tried it. I'm not a particularly skilled PS2 player, so the "hard" label put me off.

After reading a few reviews here that said it wasn't so difficult, for a racing game, I decided to give it a try and am I ever glad I did! The controls aren't nearly as hard as implied. If you have even a little speed you can lean way over without falling and braking in turns isn't always going to cause you to crash. Like any other racing game, the key is to be smooth, which comes with experience.

Unlike Gran Tourismo 4 (GT4), where I lack a majority of the upper level licenses, I've cruised through three of the four license levels in short order and am winning bikes by racing and by Challenge.

Those familiar with GT4 will recognize the same basic menu design and the same high quality of bike presentation and race tracks. Many of the tracks are the same as on GT4, which helps veterans of that game.

There are over 90 bikes, ranging from Scooters to 1100cc Cruisers to 125cc 2-stroke racers to the custom Superbike racers. The oldest bikes are from the 70s and there are some noticable holes in the catalog, but it is only 90 bikes. I'd like to see the next version expand to include more historic bikes, like how GT4 improved over GT3.

Like GT4 you must complete license tests, which are like interactive tutorials. The first two license classes will show the best line on the track, with blue where you should accelerate, red where you should brake, and white where you should idle. It is a great way of learning how to negotiate the various turns and learning what to look for in the best racing lines.

Ironically, the most difficult of the license tests is the third one in the novice class, where you must ride a scooter around a perfect circle within a specific time, without straying outside and hitting any of the cones. I couldn't have passed this one without the advice given in the Prima Strategy guide, which for those few license tips alone is worth the price.

The strategy guide also shows all the bikes you win for various races or licenses, as well as gives the basic bike stats and serves as a nice guide to see what your opposition is capable of when lining up for a race.

For the third and fourth license levels, you are on your own as far as figuring the best lines. The fourth license level is a timed lap on various tracks with various bikes, so you'll get used to some of the basic tracks by completing this level.

Like GT4, you earn bikes by winning races or race series. If you get gold in a license test, you will also win a bike. The other way to get bikes is in Challenges. With these, you look in the catalog for a bike you want and select it.

To win the bike you must race it against another bike, which is in the lead. You must pass it and lead for 10 seconds or must cross the finish line first. This is easier on some bikes than others even within the same class, because the opponent varies from bike to bike.

For example, to win a street racer in the 1000cc class you have 4 major bikes worth getting, the Honda, Suzuki, Yamaha and Kawasaki. To win the Honda, Kawasaki or Yamaha, you must race one of these four bikes. But to win the Suzuki, you go up against the Ducati, which is 20+ hp less and about 10 kg more, and thus is easier to beat.

Unlike GT4. there is no money and the "add-ons" are limited to exhaust upgrades, which come with the bike. You can make a few mods to the suspension, gearing and braking, but the options are much more limited than in GT4. This is a good thing though, as it is way too easy to get lost in GT4 and not so here in TT.

This is another area where the Prima guide comes in handy, as it has 7 pages of sound advice on the various tuning options, which you should mess with and how, and which you should leave alone. Another selling point for the guide are the track maps, which show typical slowest speeds on selected corners. The Prima Guide is a "must have" for this game, IMO.

Like GT4, there are a number of different race classes, which allow you to use a majority of the bikes you will collect from racing wins. There are classes based on engine size, engine type, the year the bike was released, and for specific models. There are a total of 23 racing series/classes, with 3-7 races each.

TT supports replays and "photos" similar to how GT4 handles them. The game supports the use of a USB flash drive plugged into one of the PS2's USB ports and can store the jpgs output by the photo session, as well as the replays, which can be quite large. The game also supports printing of "photos" directly to USB photo printer.

Photos can be generated automatically from the replay menu. The game scans the replay and makes a series of photos as it finds things worth keeping. Some are good, some are not so good. You can save individual ones to the memory card or a USB flash drive. When saved to a flash drive, they are saved as jpgs, which can be read by your PC (not tested yet as I lack a flash drive).

Overall, I find the game easier to approach and play than GT4, which was easy enough to become a best seller. It looks and feels real enough, without being impossibly hard. Once you learn the basics and get used to it, you will find yourself winning bikes and races and getting faster and faster as you learn the tracks.

My wish is that Polyphony Digital will do for dirt bike racing what they've done for auto racing and now for motorcycle road racing.

If you are at all into motorcycle road racing and have a PS2, get this game and the Prima Strategy guide. You won't be sorry!

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Product Description:
TOURIST TROPHY

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11/26/2010

Gran Turismo 3 A-spec Review

Gran Turismo 3 A-spec
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i love this game but, with that said, i want to get the bad stuff out of the way...
LESS CARS-many less...a lot of my favorites have gone the way of the dodo.126 cars to start with, with a few more added later, is a lot, but when compared to four to five times that in gt2, it pales in comparison...
DUMB A.I.-sure the computer cars are a little more "intelligent" than before, but when a random car that had never been touched slams its brakes, effectively taking it out of the race, just to stop the player, then their is work to be done... besides this, all cars still follow a racing line, albeit not as religiously as before.a.i. could be better...
NO DAMAGE-understandably, the manufacturers will not allow the gt producers to portray their perfect cars as anything less than that(i.e. no scratches or dents in these work machines), but slamming a wall at 200km/h plus,(i have japanese version) will have repurcussions.i will gripe and gripe until this is corrected!
NO WORKING HEADLIGHTS-i will give my right eye for a left one that can see the road!why turn on theheadlights at all?the street lights obviously do an adequate job!the headlights look pretty, but do nothing!yes this is a minor gripe, but simple physics is not too much to ask for!argh...
ok...with that out of the way, time for the good...
GRAPHICS-obviously being the first thing one will notice, the graphics are phenomonal!sure, the audience remains a cardboard cut-out and the rear- view mirror does not present all the fixins(very generic), but with these being the only flaws, this game is truly a sight to behold.the lighting is extremely impressive(i was actually blinded by the sun) and the textures are right on.i have read of texture lighting problems, but have yet to experience any.all the touches are in the right places.and the replays...beautiful!
MUSIC-again, sony got different bands for the soundtrack...like lenny kravitz, feeder, grand theft audio, overseer...it really keeps you motivated.although i do like the music in gt2 a bit better(one of the best video game soundtracks ever), this music was still right on!
MORE RACES-even more races including the gt2 rally races and some f-1 racing this time, the race options are amazing!
IMPROVED PHYSICS-not a very noticeable change, as gt2 had great physics, but a significant one at that. rear and mid engine cars do not flair as wildly out of control as in the past, and the new wet ground physics are great.the pinball action off the side rails remains, however...
running out of space, i realize there is a lot to say about this game, and it is an extremely enjoyable experience.granted, the time to make each car model limited the selection this time around, but there are still more cars than any other ps2 racer.try it out and see...especially if you have never played a gran turismo game...you are sure to enjoy!

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Product Description:
GRAN TURISMO 3: A SPECNLA

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11/12/2010

Gran Turismo 4 Review

Gran Turismo 4
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I got a chance to play GT4 at E3 in May 2003 and GT4 Prologue at the Game Developers Conf in March of 2004. I also own the GT4 Toyota Promotional package. The first thing I noticed was the improved graphic detail, especially in the scenery. Rumor has it that Polyphony Digital, in development, added too much detail and overloaded the processor. It truly should be THE game that pushes the PS2 to its graphical limits. The streets of New York City are incredibly detailed as I lost my first race while being awed by scenery. The rally course is unbelievable. Seriously, the pre-rendered graphics are indistinguishable from reality. See the movies on GameSpot dot com. The real-time game play graphics while driving are equally as good.

The driving physics model was once again improved from GT3. The most noticeable change was improved realism in car handling at the extremes of traction. I have routinely compared driving cars on GT3 with the real cars I have driven at the actual Laguna Seca track. The new physics model in GT4 more correctly depicts the oversteer problems encountered during hard braking. In GT3, I can stand on the brakes and maneuver the car somewhat. But in GT4, the car gets unruly quite quickly if you start to turn while braking at the threshold, which is CORRECT. In the Toyota promotional package, the wheels can actually lock up! It seems to respond more accurately to mid-throttle and maximum throttle inputs while controlling the drifting car.

The new Logitech steering wheel is improved dramatically. It has both the paddle shifters and a "bump" shifter, simulating the sequential gearboxes of racecars and shifter karts. The steering wheel has more turns lock to lock than your typical driving wheel. I felt that the wheel was giving realistic pressures without any surprising yanks. They also improved the feel of the steering wheel while running over the rough, bumpy, inner curbs and the rumble strips on the exits of turns by adding more force to the wheel. It really pulls now and calibrates itself with GT4! Thumbs up on the wheel!

Likely tracks in the final game would be Laguna Seca, Grand Canyon, Las Vegas downtown, Circuit Tsukuba, New York City Circuit, Fuji Circuit, Cita d' Aria, Hong Kong, the Costa di Amalfi tarmac rally track in Italy, and Germany's famous 13-mile-long Nurburgring. I was told by the guys at Infineon Raceway (Sears Point) that Kazunori Yamauchi and the GT4 crew were there for several days to model the track.

Likely improvements include expanding the license tests to act more like a racing school. My friends at the Skip Barber driving school at Laguna Seca tell me many developers from Polyphony Digital have been to racing school there. Also, a detailed replay mode will allow you to pose your car to create a digital image/picture to email or print out.

I need to actually play the game for a few days to come up with any faults. But there are no noticeable faults during the 2 hours I was fortunate enough to play the game. After spending two years beating the gold times and the demos in all of the license tests in GT3, as well as finishing all other races in Arcade mode and Simulation mode, I can truly say that Gran Turismo 4 continues to improve the simulated race driving experience, not just in simulated accuracy, but in entertainment value as well. This is my favourite game. Cheers, Rex.

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Product Description:
Are you searching for a driving game that offers more than just breakneck speed? Look no further than Gran Turismo 4. The most recent installment in this amazingly popular racing game brings realistic driving to a whole new level. With loads of new cars and a vastly improved physics engine, you'll be ready to tackle the roads in your favorite cars from the last century.
The Cars
Automotive history is at your fingertips with Gran Turismo 4. You can select from over 700 cars, dating back nearly a century to the 1915 Ford Model T Tourer. From the United Kingdom's AC to Sweden's Volvo, you'll can choose from practically every car manufactured since 1915.
Beyond the list of cars, GT4 sports a new and vastly improved physics engine. Offering even greater realism than its predecessors, the GT4 engine has been meticulously designed to cover every inch and turn of your driving experience. Using physics to calculate weight, speed, friction, and a host of other nuances, every car delivers performance with its own unique, precise handling and feel.
This game isn't just about the cars, though -- it's also about the competition. The advanced, lifelike drivers compete with fervor unmatched even by some of your video game buddies. Fueled by the latest advances in artificial intelligence, your digital rivals will react to your every move with behavior modeled after actual professional racers.
It may take you weeks to test drive all 700 available cars, but with Gran 4 you'll never truly run out of "new" vehicles. This game is equipped with a multitude of options to customize your favorite cars. Brakes, shocks, and engine components can all be upgraded. You can stylize your car with wings, rims, and color, and you can even change your oil. In short, you can do whatever needs to be done to keep your car tuned and looking hot for the next big race.
The Human Element
Gran Turismo 4 brings something completely new to your gaming experience. In the stands you'll find spectators who comes to life in3D before your very eyes. They react with genuine human emotions to your every move, cheering as you pass, and snapping photographs as you cross the finish line. Your next pit stop will take place as if you were really there. You'll watch the process unfold in real-time as your crew rushes to change your tires and refuel your tank. But that's not all. With the new addition of convertibles, you are truly in the drivers seat. Your drivers will react with precise and fluid motions, and turn just as you would if you were behind the wheel. Gran Turismo has never looked so unbelievably real.
The Courses
Not only does GT4 bring you the rare opportunity to drive hundreds of cars, it also offers you a vast collection of actual racing locations. Rip through the exotic Costa di Malfi in Capri, burn rubber through the urban jungle of Hong Kong, or throw up some serious dust at the Grand Canyon -- no matter where you decide to race, you'll love driving any of the game's fourteen tracks. Feeling nostalgic? With Gran 4, you can even race on some of your old, favorite tracks from previous editions.
LAN Play
Compete against your buddies with the LAN play functionality of GT4. Connect up to three PlayStation 2 consoles and bring together up to six players in a racing frenzy that pits you against your friends. Each console will need a copy of Gran Turismo 4, the proper connecting cables, and all the standard gaming equipment. Once connected, you'll be ready for a life-like battle of driving abilities and mental toughness. With LAN play, the action has never been more intense or more realistic!

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11/09/2010

Gran Turismo Review

Gran Turismo
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While I appreciate the fact that with this version of GT I have access to all the cars and tracks from the get-go, the lack of a career mode really makes the gameplay get tiring quickly. Plus, in each race you have only three other components, one of which is really dumb but none of which is difficult to beat. The city courses in particular feel less than satisfying due to limited scene rendering and short circuits. But overall, though, for gamers like me who like realistic driving on the go (when we're not driving a real car), this game is quite fun. I do hope the price gets lowered so more PSP gamers can enjoy it.

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Product Description:
The highly acclaimed Gran Turismo franchise makes its equally highly anticipated debut exclusively on the PlayStation Portable (PSP) system, introducing the most ultra-realistic racing experience ever on a handheld. Buckle up as you prove your driving skills on 35 tracks and trade and share over 800 stunning cars. With its unrivaled graphics, ad hoc multiplayer support for four racers and bonus feature for Gran Turismo 5 on the PS3, Gran Turismo continues to lead the pack, now on the PSP system.



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